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Monthly Archives: August 2011

In the 3D Mortal Kombats, each attack and most combo moves have their own ID number that the game calls from your active stance’s movelist when you give correct input. What jumpover glitch does is basically that you load a given ID number from a wrong movelist by switching stance during a 180 degree turning animation with an attack already buffered (one that hopefully has the ID number you want to use with the glitch). An example:

Here are Sub-Zero’s MKA move lists.

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