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Monthly Archives: April 2009

Out of the first four undoubtetly the worst. The designing has so many loose ends and rough edges it can’t be anything else but a result of a rushed schedule. They could’ve done more with the concept of a “room”, and from gameplay standpoint, the lack of a 3D-control is very noticeable…

Why am I bringing up something like this right now? I began re-playing the game, assessing challenge run possibilities. I think a no-running, pacifist HARD-mode run would work really fine with this game too, have to keep it in mind for the future. More info on that time.

(I’m reluctant to begin new gaming projects right now thanks to my SH3 run still being in the middle of completion. And there’s no telling when I’ll get back to doing it…)