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The move numbers are from the game itself, read using a memory reading program. This info is essential for doing jumpover/blank move (BM) glitch, and that’s why it was compiled.

All characters are included except Liu Kang, and Noob-Smoke’s moves are also incomplete (but you can’t do BM-glitch with him anyway, so it doesn’t matter much).

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In the 3D Mortal Kombats, each attack and most combo moves have their own ID number that the game calls from your active stance’s movelist when you give correct input. What jumpover glitch does is basically that you load a given ID number from a wrong movelist by switching stance during a 180 degree turning animation with an attack already buffered (one that hopefully has the ID number you want to use with the glitch). An example:

Here are Sub-Zero’s MKA move lists.

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Here are my partially translated notes from the time I made the Mortal Kombat: Tournament Edition TAS, including a complete list of Shang Tsung’s morph combo outcomes and a list of moves that become cut off by diagonal crouch+block. Shang Tsung’s move names are taken from the MK:TE FAQs at GameFAQs (a great asset when testing this stuff), other move names just dubbed myself while testing.

Keep in mind that these were written some time ago already, and I only translated the basic necessities of them to make them readable to non-finnish people. There maybe small falsehoods in the text too. In any case, it’s as good as it gets until I or someone else re-visits this game and updates these lists into a more deserving format. Or maybe I’ll tidy them up a bit later.

Terminology:
* fizzle / fizzlaa = move begins too late to do damage in a morph combo or the morph doesn’t seem to lead to a move.
* komboaa = “can combo” in finnish
* ei komboa = “doesn’t combo” in finnish
* -less = the special move has no effect when done through morph combo
* N/A = you can’t morph into this character here, probably due to old directional button buffers getting in the way. Can’t be helped in some cases.

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Decided to post something after a long while. First, the God of War III glitch FAQ is online at GameFAQs. Published a while ago already. There was a big update to it recently, though.

Not sure what to do with this blog, it might turn more active again. But don’t hold your breath. There is some useful stuff archived here in any case, so I’ll not close it down or anything.

At one point I was planning to write a comprehensive glitching report on Silent Hill 4 and Origins here, but the moment’s gone. Maybe with another game in the future? While glitching, there always arises some exclusive info that could use sharing and archiving outside glitch videos.

Most of the time I just don’t feel like posting blog things, despite news. Maybe it’s the lack of following. Anyway, most of the important finds you’ll see anyway through Youtube subscription, no need for me to recap it here separately.

So, here’s something you probably don’t know even if you are a subscriber. The Killer7 solo-Garcian run fizzled out. I successfully played through the two first levels, tested third level, defeated Ayame boss fights and then enjoyed a bit of survival challenges around the hotel floors (during “Smile”). That shall be it for now. What else? God of War III glitch FAQ is around the corner, soon to be published. I also spent a decent while glitching Assassin’s Creed – the results are readable from Speeddemosarchive’s forum, to which I happily divulged almost everything as soon as it was found. Too bad the structure of the game is so linear that sequence breaking simply does not pay off…!

Then, as an experiment, I started a Youtube-account to which I upload music I’ve made. I guarantee that it’s original and that it’s seen a lot of work, but that’s where my promises stop.

What a great game! This is a proposed challenge which only uses Garcian. Did the first level as some sort of preliminary testing. Cold, hard facts about Garcia as a playable character:

The good:
– very tough, can take many hits
– has Down Attack (this fact isn’t documented in the game?)
– eventually gets a weapon upgrade (too late, but better than nothing)

Bad things about Garcian:
– separate from other personas (logistic difficulties all around)
– stuck with Vision Ring
– weak weapon, only 5 shot clip
– no thick blood upgrading possibilities
– no special skills (except reviving, which won’t come to an use)
– death = game over

Other characters than Garcian are only allowed for puzzles or other mandatory parts. If you have to move through enemy rooms with non-Garcian characters, you either avoid the enemy or ram into them like a man. No upgrading at all with any character.

Does this challenge sound reasonable?

*most new stuff explained in the vids that were uploaded recently*

– It may be possible to break out of any cutscene in the game, even those that follow a room transition. However, for you to be able to access menu before the cutscene begins, it demands lag or something else which might be completely random… I have positive experience on 1 cutscene that began after room transition, the one in which Travis lands to the floor below with Alessa in his arms.

– I’ve found a strange glitch (using the tesla rifle, maybe possible with any firearm) with which you can “change” your idle stance to look like the weapon stance. You can’t attack (you just examine things with X instead of attacking), and just moving ends the glitch. This game has so many mysterious things like this… loose ends of sort.

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I’ve done a total of three healadins on hardcore Diablo II. I enjoy the build because of its unorthodox nature, not to mention it is generally extremely strong against undead. My first two focused on Holy Bolt + healing aura (either Cleansing or Meditation with Prayer maxed, Salvation and misc. auras on switch) and a healing A2 merc. First one got to hell (where I never proceeded onward thanks to the lack of decent parties), second to NM end. Neither died in battle or via PK as of yet, but technically they’re as good as retired already.

My third healer was a more experimental build. It was melee-oriented, using Charge as main attack. Not much Holy Bolt use or investment. All healing, if needed, was done using Cleansing (salvation, vigor, etc. on switch). Main weapon was Insight (lvl req 27), which effectively doubles prayer bonus. +59 healing aura to everyone, plus the benefit of a healing merc (who brought the total figure closer to +65 healing.) Another bonus with this build is that Meditation goes very well with Charge (compensating for that big mana cost.) I just love playing like this. Almost hard to return doing builds that have no regen healing at all (which is the norm, sadly.) Unfortunately even +65 regen healing starts to get somewhat lacking at mid-way of Nightmare, but before that, you and your party are kept very safe. With twinking you could get almost +200 total regen healing aura, which sounds completely ridiculous… (currently at NM end, but might not continue becuse hell is like it is…)

It’s a build that is a different one and also very cool to play. I might do a new one in near-future.

Quite the rough jewel. If it is a jewel at all. Lots of glitches. INdeed. Maybe the useful ones come next.

I find it strangely suiting that this one has almost similar weapon stance glitch Silent Hill 1 does. It is a closely knit prequel after all… the same spirit (or attempt at it, at least).

EDIT: I’m on new game+ now, enjoying the benefits of cutscene break-outs.

My LoD-CD broke, but now I’m back in the fray. I can potentially be found from Europe HC Ladder, currently playing few hours a day (usually going online right after midnight). But my motivation is fickle like the spring weather. I may be gone in a few weeks again.