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		<title>Jumpover glitch explained (MKA)</title>
		<link>http://akheon.wordpress.com/2011/08/11/jumpover-glitch-explained-mka/</link>
		<comments>http://akheon.wordpress.com/2011/08/11/jumpover-glitch-explained-mka/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 11:58:01 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[Games]]></category>
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		<description><![CDATA[In the 3D Mortal Kombats, each attack and most combo moves have their own ID number that the game calls from your active stance&#8217;s movelist when you give correct input. What jumpover glitch does is basically that you load a given ID number from a wrong movelist by switching stance during a 180 degree turning [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=379&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In the 3D Mortal Kombats, each attack and most combo moves have their own ID number that the game calls from your active stance&#8217;s movelist when you give correct input. What jumpover glitch does is basically that you load a given ID number from a wrong movelist by switching stance during a 180 degree turning animation with an attack already buffered (one that hopefully has the ID number you want to use with the glitch). An example:</p>
<p>Here are Sub-Zero&#8217;s MKA move lists.</p>
<p><span id="more-379"></span></p>
<p>1 = square<br />
2 = triangle<br />
3 = X<br />
4 = circle</p>
<p>Shotokan</p>
<p>1-30 air combat moves<br />
31-36 wake-up moves</p>
<p>40	1<br />
41	1,1<br />
42	1,1,1<br />
43	1,1,3<br />
44	1,1,3,f+3<br />
45	1,1,4<br />
46	1,2<br />
47	1,2,4<br />
48	1,2,b+1<br />
49	1,2,b+2<br />
50	b+1<br />
51	2<br />
52	b+2<br />
53	3<br />
54	1,1,3,2<br />
55	1,1,3,b+2<br />
56	3,f+3<br />
57	F+3<br />
58	4<br />
59	B+4<br />
60	d+1<br />
61	d+2<br />
62	d+3<br />
63	d+4</p>
<p>Kori Blade </p>
<p>1-32 air combat<br />
33-38 wake-up moves</p>
<p>40	nothing<br />
41	CS<br />
42	1<br />
43	1,b+1<br />
44	b+1<br />
45	u+1<br />
46	2<br />
47	b+2<br />
48	(unknown)<br />
49	3<br />
50	b+3<br />
51	4<br />
52	B+4<br />
53	d+1<br />
54	d+2<br />
55	d+3<br />
56	d+4<br />
57	Impale<br />
58	Impale (CS)<br />
59	(?) momentary slow-motion if accessed via jumpover glitch</p>
<p>Impale, the elusive removed move, is at #57. To access it, you need to use the #57 of Shotokan, which is f+3, with the jumpover glitch. Jump over the opponent, then after landing quickly press f+3 and CS. As a result, <a href="http://www.youtube.com/watch?v=swZNOw9QTLI">Sub-Zero should unleash this destructive move upon his foe.</a></p>
<p>Only basic moves can be used with jumpover glitch, never combos. This means that the number of IDs you can send to the wrong movelist is highly limited&#8230; however, there exists something else to give us more options to see what lay behind the ID slots, and that is the stage-specific weapons. Those have their own movelists that you can use to buffer more unique ID slots for using with the jumpover glitch. An example follows:</p>
<p>War Hammer<br />
49	1<br />
50	2<br />
51	b+2<br />
52	3<br />
53	4<br />
54	B+4<br />
55	d+1<br />
56	d+2<br />
57	d+3<br />
58	d+4</p>
<p>With War Hammer equipped, you could use its d+3 with jumpover glitch to again access the wonderful and oh so forbidden Impale-move. It&#8217;s just a shame that there are only 3 different stage weapons in MKA&#8230; even with all of them it&#8217;s still unlikely we can ever explore all of the ID slots of the different characters&#8217; moves (at least without hacking into the memory), but this is already mighty good.</p>
<p>In MKD all of the movelists begin from #1, which makes things a lot clearer, and there are more stage weapons too. But I may leave that for another blog post in the future&#8230;</p>
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		<title>Mortal Kombat: Tournament Edition TAS notes</title>
		<link>http://akheon.wordpress.com/2011/07/17/mk-te-tas-notes/</link>
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		<pubDate>Sun, 17 Jul 2011 15:04:07 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://akheon.wordpress.com/?p=371</guid>
		<description><![CDATA[Here are my partially translated notes from the time I made the Mortal Kombat: Tournament Edition TAS, including a complete list of Shang Tsung&#8217;s morph combo outcomes and a list of moves that become cut off by diagonal crouch+block. Shang Tsung&#8217;s move names are taken from the MK:TE FAQs at GameFAQs (a great asset when [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=371&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here are my partially translated notes from the time I made the <a href="http://www.tasvideos.org/1790M.html">Mortal Kombat: Tournament Edition TAS</a>, including a complete list of Shang Tsung&#8217;s morph combo outcomes and a list of moves that become cut off by diagonal crouch+block. Shang Tsung&#8217;s move names are taken from the MK:TE FAQs at GameFAQs (a great asset when testing this stuff), other move names just dubbed myself while testing.</p>
<p>Keep in mind that these were written some time ago already, and I only translated the basic necessities of them to make them readable to non-finnish people. There maybe small falsehoods in the text too. In any case, it&#8217;s as good as it gets until I or someone else re-visits this game and updates these lists into a more deserving format. Or maybe I&#8217;ll tidy them up a bit later.</p>
<p>Terminology:<br />
* fizzle / fizzlaa = move begins too late to do damage in a morph combo or the morph doesn&#8217;t seem to lead to a move.<br />
* komboaa = &#8220;can combo&#8221; in finnish<br />
* ei komboa = &#8220;doesn&#8217;t combo&#8221; in finnish<br />
* -less = the special move has no effect when done through morph combo<br />
* N/A = you can&#8217;t morph into this character here, probably due to old directional button buffers getting in the way. Can&#8217;t be helped in some cases.</p>
<p><span id="more-371"></span></p>
<p>In the special moves, there may be a &#8220;-&#8221; mark after a fighter&#8217;s name, it means that it is a morph combo out option which can be hard to utilize. You have to at first buffer the special move&#8217;s directional buttons, then wait 30-40 frames for the buffer memory to almost run out, then do the special move. Otherwise morphing into this particular character during the move isn&#8217;t possible.</p>
<p>With normal move morphs, I sometimes took the time to find out what exactly is the move that occurs after the morph. On occasion you get moves that are normally inaccessible, and they often lack description here&#8230;</p>
<p>In the string section, take note that the morphs differ if you buffer the string partially/all the way. Entries after a colon mark need you to buffer hits of the combo before morphing or else they won&#8217;t occur.</p>
<p>Double Stab<br />
      Bo swing, komboaa<br />
      Qu sword whirl, komboaa (!)<br />
      Sc sword to feet, fizzle<br />
      Jo chuck-hit, komboaa<br />
      Ra severe cane attack, komboaa (!)<br />
      Sa 2x dagger-hit, komboaa<br />
      Ni &#8211; kamahit<br />
      Ma &#8211; downpull with hooks<br />
      Hs small hit with the weapon, ei komboa<br />
      Cy sword-attack, komboaa<br />
      Dr fizzle<br />
      Se long-reaching sword, komboaa (!)<br />
      No sword to feet, fizzle?</p>
<p>Sword Poke<br />
      Bo &#8211; top-to-bottom caning, komboaa<br />
      Sc 2x sword hit, komboaa<br />
      Qu multi-hit, komboaa<br />
      Jo some chuck-hit, fizzlaa<br />
      Ra feet canehit, komboaa<br />
      Sa &#8211; multi-hit, komboaa (!?)<br />
      Ni &#8211; kamahit, fizzlaa<br />
      Ma &#8211; hooksword attack, fizzlaa<br />
      Hs &#8211; blade whirl, komboaa (!)<br />
      Cy &#8211; floor-level blades, komboaa<br />
      Dr &#8211; fizzlaa<br />
      Se &#8211; a different sword hit, fizzles if not done quick<br />
      No far reaching sword, fizzles if not done quick, may combo</p>
<p>Spinning Swords<br />
       Bo flip-flop, komboaa<br />
       Qu &#8211; double swords, fizzlaa?<br />
       Sc slash, fizzles if not done quick, combos<br />
       Jo fizzle<br />
       Ra &#8211; downward stroke with cane, komboaa<br />
       Sa &#8211; two hit swipe, komboaa<br />
       Ni &#8211; neck bite (animation) fizzle<br />
       Ma &#8211; fizzle<br />
       Hs &#8211; fizzle<br />
       Cy &#8211; teleport punch?<br />
       Dr &#8211; swing, fizzlaa? may be hard to hit with<br />
       Se teleport punch?<br />
       No slash, fizzlaa</p>
<p>Backhand<br />
       Bo belly attack, doesn&#8217;t seem to combo<br />
       Qu heavy punch, osuu<br />
       Sc hellfire-less<br />
       Jo johnny uppercut, doesn&#8217;t seem to combo<br />
       Ra &#8211; thunder dash, hits if done quick<br />
       Sa &#8211; fizzle<br />
       Ni &#8211; evade<br />
       Ma &#8211; fizzle<br />
       Hs &#8211; fizzle<br />
       Cy &#8211; blades, komboaa!<br />
       Dr &#8211; clock-winding, komboaa!<br />
       Se &#8211; blades (?!)<br />
       No ?? fireball-less</p>
<p>Diving Punch<br />
       Bo ground stomp-less<br />
       Qu skull-less<br />
       Sc spear-less<br />
       Jo slide kick<br />
       Ra thunder grab fizzle<br />
       Sa &#8211; skull-less<br />
       Ni &#8211; unicorn kick<br />
       Ma &#8211; fizzle<br />
       Hs &#8211; unknown stomp attack, hits (low dmg)<br />
       Cy &#8211; projectile fizzle<br />
       Dr &#8211; earth shake-less<br />
       Se (quickly) teleport punch<br />
       No spear-less</p>
<p>Fire ball<br />
       Bo fizzle<br />
       Qu slide, fizzlaa<br />
       Sc spear-less<br />
       Jo projectile fizzle<br />
       Ra fizzle<br />
       Sa flip kick end, can combo!<br />
       Ni fizzle<br />
       Ma rubberbands, komboaa!<br />
       Hs projectile-less<br />
       Cy rotating kick, komboaa?<br />
       Dr oni uppercut, may combo<br />
       Se rotating kick, komboaa?<br />
       No spear-less</p>
<p>C. u+2<br />
Bo jab, fizzlaa<br />
       Qu f+2, fizzlaa<br />
       Sc fizzlaa<br />
       Jo some kick, fizzlaa<br />
       Ra b+2, komboaa if done quick<br />
       Sa u+1, fizzlaa<br />
       Ni f+2, fizzlaa<br />
       Ma N/A<br />
       Hs jab? fizzlaa<br />
       Cy jab, fizzlaa<br />
       Dr spunky kick, doesn&#8217;t fizzle if done quick<br />
       Se jab, fizzlaa<br />
       No fizzlaa</p>
<p>C. b+2<br />
Bo N/A<br />
       Qu b+2, elbow<br />
       Sc 1, hits but won&#8217;t combo<br />
       Jo b+1, hits but won&#8217;t combo<br />
       Ra N/A (Sc morph is in the way)<br />
       Sa 1, fizzlaa<br />
       Ni 1, hits if done quick<br />
       Ma N/A (Ni morph is in the way)<br />
       Hs unknown jab, hits if done quick<br />
       Cy Sektor&#8217;s Sambo b+2 jab, hits if quick but won&#8217;t juggle<br />
       Dr b+2, ei comboa<br />
       Se b+2, combos (and juggles!) if done quick<br />
       No 1, hits but won&#8217;t combo</p>
<p>C. d+2<br />
Bo d+2, jab, fizzlaa<br />
       Qu fizzlaa<br />
       Sc d+2, fizzlaa<br />
       Jo d+2, fizzlaa<br />
       Ra b+2, fizzlaa<br />
       Sa some low jab, fizzlaa<br />
       Ni N/A (Bo and Sc morphs in the way)<br />
       Ma tuntematon low jab, fizzlaa<br />
       Hs N/A (Sa and Dr morphs in the way)<br />
       Cy d+1, low jab, komboaa<br />
       Dr f+2, fizzlaa<br />
       Se d+1, low jab, komboaa<br />
       No d+2, fizzlaa</p>
<p>C. 2<br />
Bo b+1, tackle, ei komboa<br />
      Qu b+2, juggle, ei komboa<br />
      Sc u+2, jab, ei komboa<br />
      Jo jab (maybe 2)? fizzlaa<br />
      Ra 2, fizzlaa<br />
      Sa u+2 except heavier, unknown attack, won&#8217;t combo<br />
      Ni fatality<br />
      Ma jab (2), hits if done quick<br />
      Hs b+2, ei comboa<br />
      Cy 2, hits if done quick<br />
      Dr ineffective oni uppercut<br />
      Se 2, hits if done quick<br />
      No same as Sc</p>
<p>C. f+2, (2), (2)<br />
       Bo (kick), b+1, f+2<br />
       Qu (f+2), b+2, juggles, stance-switch<br />
       Sc (unknown jab), u+1, b+2<br />
       Jo (jab, may hit if quick), (jab), (unknown jab)<br />
       Ra b+2, 2, u+2<br />
       Sa u+2, same unknown heavy jab as earlier, unknown 2-hand jab<br />
       Ni stance-switch, evade without movement<br />
          (2 frames later) fatality, blood spit-less<br />
       Ma nothing, 2, f+2<br />
       Hs u+2, b+2, f+1<br />
       Cy u+2, 2, f+1<br />
       Dr fatality, oni uppercut, earth shake-less<br />
       Se 2, f+1<br />
       No same as Sc</p>
<p>C. d+1<br />
Bo d+2, fizzlaa<br />
       Qu d+1, ei comboa<br />
       Sc fizzle<br />
       Jo d+2 maybe, fizzlaa<br />
       Ra d+2, ei komboa<br />
       Sa unknown low jab, fizzlaa<br />
       Ni N/A (Bo morph in the way)<br />
       Ma d+2 maybe, ei komboa<br />
       Hs d+1, ei komboa<br />
       Cy some jab, fizzlaa<br />
       Dr tackle, ei comboa<br />
       Se some jab, fizzlaa<br />
       No fizzle</p>
<p>C. u+1<br />
Bo b+2<br />
       Qu some jab, fizzlaa<br />
       Sc fizzlaa<br />
       Jo f+1<br />
       Ra 2<br />
       Sa 1<br />
       Ni b+2<br />
       Ma N/A(Hs morph in the way)<br />
       Hs 2<br />
       Cy 2<br />
       Dr f+2<br />
       Se 2<br />
       No fizzlaa</p>
<p>C. f+1<br />
Bo N/A (Jo morph in the way)<br />
       Qu N/A (Jo or Ni morph in the way)<br />
       Sc b+1 low kick, ei comboa<br />
       Jo some roundhouse, hits if done quick<br />
       Ra f+2, knockback jab, ei comboa<br />
       Sa 2, fizzle<br />
       Ni b+1, low kick, ei comboa<br />
       Ma b+2, jab, ei comboa<br />
       Hs unknown elbow-attack, hits<br />
       Cy f+2, jab, ei comboa<br />
       Dr 2, hits<br />
       Se f+2, fizzle<br />
       No b+1 low kick, ei comboa</p>
<p>C. b+1<br />
Bo N/A<br />
       Qu fizzlaa<br />
       Sc f+1, (partially) comboes<br />
       Jo b+2 fizzlaa<br />
       Ra unknnown &#8216;uppercut&#8217;, fizzlaa<br />
       Sa b+1 hits<br />
       Ni u+1 hits, juggles<br />
       Ma N/A (Qu morph is in the way)<br />
       Cy b+1 knee, comboaa<br />
       Dr fizzlaa (wrong stance momentarily)<br />
       Se b+1 knee, comboaa<br />
       No f+1, (partially) comboes</p>
<p>C. 1, (u+1)<br />
      Bo f+2, b+2<br />
      Qu 1, knee, comboaa &#8211; unknown hi-jab<br />
      Sc fizzlaa<br />
      Jo u+1, fizzlaa &#8211; f+1, hits<br />
      Ra a tackle?, fizzlaa &#8211; 2<br />
      Sa d+1 fizzlaa &#8211; 1<br />
      Ni &#8220;uppercut&#8221;, comboaa, juggle &#8211; some juggle punch, b+2, knockback<br />
      Ma d+1, taklu, fizzlaa &#8211; N/A or fizzle<br />
      Hs u+2, fizzlaa &#8211; 2<br />
      Cy some jab &#8211; u+2<br />
      Dr d+2, some fizzling kick<br />
      Se some jab, fizzlaa &#8211; same as cyrax<br />
      No fizzlaa</p>
<p>S. u+2<br />
Bo unknown &#8220;kick&#8221;, fizzlaa<br />
       Qu 1, fizzlaa<br />
       Sc 2, fizzlaa<br />
       Jo f+1, fizzlaa<br />
       Ra uppercut, partially (conveniently) comboes, juggle<br />
       Sa high kick variation, fizzlaa<br />
       Ni f+1, fizzlaa<br />
       Hs u+2, precise timing, juggle, ei comboa?<br />
       Cy &#8220;roundhouse&#8221;, fizzlaa<br />
       Dr roundhouse, comboaa<br />
       Se roundhouse, fizzlaa<br />
       No 2, hits if done quick</p>
<p>S. d+2<br />
Bo b+1, tackle, comboaa<br />
       Qu fizzlaa<br />
       Sc fizzlaa<br />
       Jo d+1, comboaa<br />
       Ra d+2, fizzlaa<br />
       Sa fizzlaa<br />
       Ni N/A (Bo or Ra morph is in the way)<br />
       Ma fizzle<br />
       Hs N/A<br />
       Cy d+1, comboaa<br />
       Dr fizzlaa<br />
       Se tackle, fizzlaa<br />
       No fizzlaa</p>
<p>S. f+2<br />
Bo N/A<br />
       Qu N/A<br />
       Sc 2, fizzlaa<br />
       Jo jab, komboaa&#8230;<br />
       Ra fizzlaa (wrong stance momentarily?)<br />
       Sa fizzlaa (wrong stance momentarily?)<br />
       Ni b+1, ei komboa<br />
       Ma u+2, ei komboa<br />
       Hs b+1, ei komboa<br />
       Cy u+2, ei komboa<br />
       Dr fizzlaa (wrong stance momentarily?)<br />
       Se u+2, fizzlaa<br />
       No 2, fizzlaa</p>
<p>S. b+2 (2) &#8211; (u+2)<br />
       Bo N/A, knee &#8211; u+2 (difficult to time)<br />
       Qu jab, fizzlaa, low jab, may combo (difficult to time) &#8211; 1<br />
       Sc f+2, jab &#8211; 2, comboes as if a part of a string<br />
       Jo 2,2 the second kick of the combo, ankle kick &#8211; f+1<br />
       Ra N/A, 2 &#8211; uppercut, juggles<br />
       Sa f+1, fizzlaa, u+1 &#8211; u+1?<br />
       Ni u+1, u+2 &#8211; f+1<br />
       Ma N/A, u+2? &#8211; 2<br />
       Hs b+2, fizzlaa, f+2 &#8211; u+2<br />
       Cy u+2, fizzlaa, Sektor&#8217;s Sambo&#8217;s u+2 &#8211; unknown roundhouse<br />
       Dr f+1, fizzlaa, f+1 &#8211; b+1<br />
       Se hammer-like jab, hits, (u+2) &#8211; roundhouse (?)<br />
       No same as Sc</p>
<p>S. 2<br />
     Bo (u+2) fizzlaa<br />
      Qu d+2, low jab, comboaa<br />
      Sc fizzlaa<br />
      Jo b+1, low kick, comboaa<br />
      Ra 2, fizzlaa<br />
      Sa u+2, drop kick, comboaa<br />
      Ni u+2, knockback, comboaa<br />
      Ma u+2, jab, fizzlaa<br />
      Hs f+2, jab, comboaa<br />
      Cy some jab with a rotating movement, fizzlaa<br />
      Dr u+1, fizzles (not necessarily)<br />
      Se same as Cy<br />
      No fizzlaa</p>
<p>S. u+1<br />
Bo 2, fizzlaa<br />
       Qu fizzlaa<br />
       Sc fizzlaa<br />
       Jo 2, comboaa<br />
       Ra u+2, comboes partially (juggle)<br />
       Sa some low kick, fizzlaa<br />
       Ni 2, comboaa<br />
       Hs f+1, roundhouse, comboaa<br />
       Cy 2, fizzlaa<br />
       Dr 2, comboaa<br />
       Se 2, comboaa<br />
       No fizzlaa </p>
<p>S. d+1<br />
Bo low jab, fiz<br />
       Qu fizzlaa<br />
       Sc d+1, fizzlaa<br />
       Jo d+1 unknown low jab, comboaa<br />
       Ra d+1 low jab, fizzlaa<br />
       Sa d+2, roll kick, partially comboes<br />
       Ni d+2, fizzlaa<br />
       Ma some low jab, ei comboa?<br />
       Hs tackle, comboaa<br />
       Cy unknown tackle, comboaa<br />
       Se low kick, comboaa<br />
       No tackle, fizzlaa</p>
<p>S. b+1<br />
Bo N/A?<br />
       Qu fizzlaa<br />
       Sc lowish jab, hits if done quick<br />
       Jo jab, fizzlaa<br />
       Ra 2, fizzlaa<br />
       Sa jab, fizzlaa<br />
       Ni b+2, fizzlaa<br />
       Ma N/A?<br />
       Hs matala jab, comboaa<br />
       Cy matala jab, fizzlaa<br />
       Dr d+2, precise timing, comboes (later result: fizzle)<br />
       Se d+2 jab, fizzlaa<br />
       No jab, fizzlaa</p>
<p>S. 1  (f+2)<br />
      Bo b+2 jab, fizzlaa &#8211; fizzlaa<br />
      Qu fizzlaa &#8211; 2<br />
      Sc fizzlaa &#8211; 2<br />
      Jo basic jab, fizzlaa &#8211; 2<br />
      Ra u+1, fizzlaa &#8211; fizzlaa (wrong stance)<br />
      Sa kick, fizzlaa &#8211; fizzlaa (wrong stance)<br />
      Ni jab, fizzlaa &#8211; b+1<br />
      Ma kick, fizzlaa &#8211; jab<br />
      Hs uppercut, ei comboa &#8211; b+1<br />
      Cy jab, fizzlaa &#8211; u+1<br />
      Dr b+2, jab, comboaa &#8211; fizzlaa (väärä stance)<br />
      Se unknown jab, u+1<br />
      No fizzlaa &#8211; 1</p>
<p><strong>Move list</strong></p>
<p>The numbers signify how many frames the moves take before Shang can move again or do new moves. If there&#8217;s a slash &#8216;/&#8217; and two numbers, read the latter number as to how many frames a move normally takes and the former number as to how many frames the same move takes interrupted by the diagonal blocking trick. The frame save is often considerable. Also, there may be a 2-frame error margin here due to some instability in the testing.</p>
<p>Didn&#8217;t test combo moves yet, this is just a list of how the basic moves are affected.</p>
<p>Shang Tsung<br />
Crane<br />
1	28 / 40<br />
u+1	62<br />
b+1	58<br />
f+1	54<br />
d+1	50</p>
<p>2	34 / 44<br />
u+2	46<br />
b+2	86<br />
f+2	30 / 52<br />
d+2	46</p>
<p>Snake<br />
1	30 / 36<br />
u+1	34<br />
b+1	34<br />
d+1	30</p>
<p>2 	40<br />
u+2	42<br />
b+2	38 / 44<br />
f+2	46<br />
d+2	36</p>
<p>Bo Rai<br />
Drunken<br />
1	42<br />
b+1	38<br />
d+1	46</p>
<p>2	36<br />
u+2	30<br />
b+2	46<br />
f+2	36<br />
d+2	42</p>
<p>Mi Zong<br />
1	36<br />
u+1	30 / 38<br />
	20, 50 (30)   (&lt;&#8212; looking back, not sure what this line is)<br />
b+1	36<br />
f+1	34<br />
d+1	32</p>
<p>2	24 / 30<br />
u+2	28 / 36<br />
b+2	32<br />
f+2	38<br />
d+2	26</p>
<p>Quan<br />
Tang<br />
1	26 / 32<br />
b+1	56<br />
f+1	38<br />
d+1	32</p>
<p>2	24 / 32<br />
u+2	42<br />
b+2	54<br />
f+2	32<br />
d+2	38</p>
<p>E<br />
1	54<br />
b+1	52<br />
f+1	50 / 58</p>
<p>2	50<br />
b+2	34<br />
f+2	30 / 36<br />
d+2	34</p>
<p>Sc<br />
H<br />
1	32<br />
u+1	32<br />
b+1	50<br />
f+1	30 / 36<br />
d+1	52</p>
<p>2	20 / 34<br />
u+2	30<br />
f+2	32 / 48<br />
d+2	32</p>
<p>P<br />
1	46<br />
u+1	44<br />
b+1	42<br />
f+1	62<br />
d+1	40</p>
<p>2	28 / 34<br />
u+2	44<br />
b+2	36 / 42<br />
f+2	50<br />
d+2	38</p>
<p>Cage<br />
K<br />
1	32 / 36<br />
u+1	46<br />
b+1	30<br />
f+1	34<br />
d+1	30</p>
<p>2	26 / 32<br />
u+2	28<br />
b+2	40<br />
f+2	36<br />
d+2	34	</p>
<p>J<br />
1	28<br />
u+1	28<br />
b+1	32<br />
f+1	30<br />
d+1	26</p>
<p>2	26<br />
u+2	32<br />
b+2	42<br />
f+2	30 / 36<br />
d+2	32</p>
<p>raiden<br />
n<br />
1	36<br />
u+1	38<br />
b+1	52<br />
f+1	38<br />
d+1	38</p>
<p>2	30 / 34<br />
u+2	62<br />
b+2	50<br />
f+2	18 / 32<br />
d+2	34</p>
<p>J<br />
1	42<br />
u+1	46<br />
b+1	44<br />
f+1	38<br />
d+1	44</p>
<p>2	34 / 40<br />
u+2	26<br />
b+2	38<br />
f+2	52<br />
d+2	38</p>
<p>Sareena<br />
T<br />
1	48<br />
b+1	36 / 42<br />
d+1	50</p>
<p>2	32 / 36<br />
b+2	50<br />
f+2	56<br />
d+2	40</p>
<p>Y<br />
1	32 / 38<br />
u+1	48 / 52<br />
b+1	48<br />
f+1	46<br />
d+1	56</p>
<p>2	38<br />
u+2	42<br />
b+2	40 / 46<br />
f+2	50<br />
d+2	36</p>
<p>Nitara<br />
L<br />
1	42<br />
u+1	48<br />
b+1	42<br />
f+1	48<br />
d+1	38</p>
<p>2	26 / 40<br />
u+2	56<br />
b+2	38<br />
f+2	38<br />
d+2	32</p>
<p>F<br />
1	40<br />
u+1	44<br />
b+1	46<br />
d+1	34</p>
<p>2	28 / 38<br />
u+2	26 / 38<br />
b+2	36<br />
f+2	34<br />
u+2	30</p>
<p>Mavado<br />
L<br />
1	38<br />
b+1	38<br />
d+1	42</p>
<p>2	30 / 36<br />
u+2	38<br />
b+2	50<br />
f+2	32<br />
d+2	40</p>
<p>W<br />
1	30 / 36<br />
b+1	38<br />
d+1	38</p>
<p>2	30<br />
u+2	30<br />
b+2	48<br />
d+2	44</p>
<p>Hsu<br />
S<br />
1	34 / 40<br />
b+1	38<br />
f+1	46<br />
d+1	42</p>
<p>2	28<br />
u+2	28 / 32	(juggle)<br />
b+2	58<br />
f+2	46<br />
d+2	48</p>
<p>W<br />
1	34 / 40<br />
b+1	52<br />
f+1	46<br />
d+1	36</p>
<p>2	34 / 38<br />
u+2	38<br />
b+2	38 / 44<br />
f+2	32 / 38<br />
d+2	48</p>
<p>Cyrax<br />
N.<br />
1	40<br />
u+1	40<br />
b+1	40<br />
f+1	40<br />
d+1	46</p>
<p>2	28 / 36<br />
u+2	32<br />
b+2	26 / 34<br />
f+2	36<br />
d+2	26</p>
<p>S<br />
1	38<br />
u+1	44<br />
b+1	50<br />
f+1	52<br />
d+1	46</p>
<p>2	28 / 32<br />
b+2	40 / 44<br />
f+2	28 / 34<br />
d+2	36</p>
<p>Drahmin<br />
N<br />
1	52<br />
u+1	46<br />
b+1	46<br />
f+1	34 / 40<br />
d+1	44</p>
<p>2	26 / 30<br />
b+2	42<br />
f+2	36 / 42<br />
d+2	36</p>
<p>O<br />
1	46<br />
b+1	44<br />
d+1	42</p>
<p>2	48<br />
u+2	52<br />
f+2	56<br />
d+2	34 / 40</p>
<p>Sektor<br />
N<br />
1	40<br />
u+1	40<br />
b+1	40<br />
f+1	40<br />
d+1	36</p>
<p>2	28 / 32<br />
u+2	32 / 44<br />
b+2	26 / 36<br />
f+2	32 / 34<br />
d+2	26</p>
<p>S<br />
1	40<br />
u+1	46<br />
b+1	52<br />
f+1	54<br />
d+1	48</p>
<p>2	24 / 34<br />
u+2	30 / 34<br />
b+2	46<br />
f+2	30 / 36<br />
d+2	38</p>
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		<title>New post for a change</title>
		<link>http://akheon.wordpress.com/2011/06/07/new-post-for-a-change/</link>
		<comments>http://akheon.wordpress.com/2011/06/07/new-post-for-a-change/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 20:48:03 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[FAQs]]></category>

		<guid isPermaLink="false">http://akheon.wordpress.com/?p=364</guid>
		<description><![CDATA[Decided to post something after a long while. First, the God of War III glitch FAQ is online at GameFAQs. Published a while ago already. There was a big update to it recently, though. Not sure what to do with this blog, it might turn more active again. But don&#8217;t hold your breath. There is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=364&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Decided to post something after a long while. First, the <a href="http://www.gamefaqs.com/ps3/943928-god-of-war-iii/faqs/59988">God of War III glitch FAQ</a> is online at GameFAQs. Published a while ago already. There was a big update to it recently, though.</p>
<p>Not sure what to do with this blog, it might turn more active again. But don&#8217;t hold your breath. There is some useful stuff archived here in any case, so I&#8217;ll not close it down or anything.</p>
<p>At one point I was planning to write a comprehensive glitching report on Silent Hill 4 and Origins here, but the moment&#8217;s gone. Maybe with another game in the future? While glitching, there always arises some exclusive info that could use sharing and archiving outside glitch videos.</p>
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		<title>Lack of updates</title>
		<link>http://akheon.wordpress.com/2010/05/03/lack-of-updates/</link>
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		<pubDate>Mon, 03 May 2010 17:17:51 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[music]]></category>

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		<description><![CDATA[Most of the time I just don&#8217;t feel like posting blog things, despite news. Maybe it&#8217;s the lack of following. Anyway, most of the important finds you&#8217;ll see anyway through Youtube subscription, no need for me to recap it here separately. So, here&#8217;s something you probably don&#8217;t know even if you are a subscriber. The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=359&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Most of the time I just don&#8217;t feel like posting blog things, despite news. Maybe it&#8217;s the lack of following. Anyway, most of the important finds you&#8217;ll see anyway through Youtube subscription, no need for me to recap it here separately.</p>
<p>So, here&#8217;s something you probably don&#8217;t know even if you are a subscriber. The Killer7 solo-Garcian run fizzled out. I successfully played through the two first levels, tested third level, defeated Ayame boss fights and then enjoyed a bit of survival challenges around the hotel floors (during &#8220;Smile&#8221;). That shall be it for now. What else? God of War III glitch FAQ is around the corner, soon to be published. I also spent a decent while glitching Assassin&#8217;s Creed &#8211; the results are readable from <a href="http://speeddemosarchive.com/forum/index.php?topic=11600.0">Speeddemosarchive&#8217;s forum</a>, to which I happily divulged almost everything as soon as it was found. Too bad the structure of the game is so linear that sequence breaking simply does not pay off&#8230;!</p>
<p>Then, as an experiment, I started <a href="http://www.youtube.com/user/onahtijaies">a Youtube-account to which I upload music I&#8217;ve made</a>. I guarantee that it&#8217;s original and that it&#8217;s seen a lot of work, but that&#8217;s where my promises stop.</p>
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		<title>Killer7 Garcian-only run?</title>
		<link>http://akheon.wordpress.com/2009/12/28/killer7-garcian-only-run/</link>
		<comments>http://akheon.wordpress.com/2009/12/28/killer7-garcian-only-run/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 22:30:04 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[What a great game! This is a proposed challenge which only uses Garcian. Did the first level as some sort of preliminary testing. Cold, hard facts about Garcia as a playable character: The good: - very tough, can take many hits - has Down Attack (this fact isn&#8217;t documented in the game?) - eventually gets [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=345&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>What a great game! This is a proposed challenge which only uses Garcian. Did the <a href="http://www.youtube.com/watch?v=f1sf4LpBVV0">first level</a> as some sort of preliminary testing. Cold, hard facts about Garcia as a playable character:</p>
<p>The good:<br />
- very tough, can take many hits<br />
- has Down Attack (this fact isn&#8217;t documented in the game?)<br />
- eventually gets a weapon upgrade (too late, but better than nothing)</p>
<p>Bad things about Garcian:<br />
- separate from other personas (logistic difficulties all around)<br />
- stuck with Vision Ring<br />
- weak weapon, only 5 shot clip<br />
- no thick blood upgrading possibilities<br />
- no special skills (except reviving, which won&#8217;t come to an use)<br />
- death = game over</p>
<p>Other characters than Garcian are only allowed for puzzles or other mandatory parts. If you have to move through enemy rooms with non-Garcian characters, you either avoid the enemy or ram into them like a man. No upgrading at all with any character.</p>
<p>Does this challenge sound reasonable?</p>
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			<media:title type="html">akheon</media:title>
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		<title>More on SH: O glitches</title>
		<link>http://akheon.wordpress.com/2009/12/12/more-on-sho-glitches/</link>
		<comments>http://akheon.wordpress.com/2009/12/12/more-on-sho-glitches/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 13:53:29 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[origins]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[trick]]></category>

		<guid isPermaLink="false">http://akheon.wordpress.com/?p=339</guid>
		<description><![CDATA[*most new stuff explained in the vids that were uploaded recently* - It may be possible to break out of any cutscene in the game, even those that follow a room transition. However, for you to be able to access menu before the cutscene begins, it demands lag or something else which might be completely [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=339&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>*most new stuff explained in the vids that were uploaded recently*</p>
<p>- It may be possible to break out of any cutscene in the game, even those that follow a room transition. However, for you to be able to access menu before the cutscene begins, it demands lag or something else which might be completely random&#8230; I have positive experience on 1 cutscene that began after room transition, the one in which Travis lands to the floor below with Alessa in his arms.</p>
<p>- I&#8217;ve found a strange glitch (using the tesla rifle, maybe possible with any firearm) with which you can &#8220;change&#8221; your idle stance to look like the weapon stance. You can&#8217;t attack (you just examine things with X instead of attacking), and just moving ends the glitch. This game has so many mysterious things like this&#8230; loose ends of sort.</p>
<p><span id="more-339"></span></p>
<p>- Once, before the cutscene after which Travis gets the Silent Hill map, the screen flashed and showed Travis standing at the map (like he does at the end of the scene.) During the scene Travis slided a short way while still laying on his back (did I move him?). Wonder what caused this to happen. Many unique things with each cutscene, it seems. Things that can&#8217;t be anticipated.</p>
<p>- Game crashes. Aaargh!</p>
<p>EDIT:</p>
<p>- just remembered, I once got this strange menu glitch (at Butcher) in which the fade-out effect leading to menu was absent. The menu graphics became visible sooner than usual, with no data loaded regarding items, etc. in addition to the black fade-in starting abruptly (after that the items always became loaded.) (The same fade-in effect was glitched in some full screen special images too, like reading memos.) The small picture at the lower left part of the screen didn&#8217;t show actual gameplay, but the menu itself. This glitch didn&#8217;t end until I shut off the game (yes, even loading another game didn&#8217;t stop it.) If you&#8217;re interested in seeing this one in action, there&#8217;s a small clip of it in the cutscene break-outs pt. 3.<!--more--></p>
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		<title>Shedding light on Healadins</title>
		<link>http://akheon.wordpress.com/2009/11/24/shedding-light-on-healadins/</link>
		<comments>http://akheon.wordpress.com/2009/11/24/shedding-light-on-healadins/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 17:58:14 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[healadin]]></category>
		<category><![CDATA[paladin]]></category>

		<guid isPermaLink="false">http://akheon.wordpress.com/?p=334</guid>
		<description><![CDATA[I&#8217;ve done a total of three healadins on hardcore Diablo II. I enjoy the build because of its unorthodox nature, not to mention it is generally extremely strong against undead. My first two focused on Holy Bolt + healing aura (either Cleansing or Meditation with Prayer maxed, Salvation and misc. auras on switch) and a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=334&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve done a total of three healadins on hardcore Diablo II. I enjoy the build because of its unorthodox nature, not to mention it is generally extremely strong against undead. My first two focused on Holy Bolt + healing aura (either Cleansing or Meditation with Prayer maxed, Salvation and misc. auras on switch) and a healing A2 merc. First one got to hell (where I never proceeded onward thanks to the lack of decent parties), second to NM end. Neither died in battle or via PK as of yet, but technically they&#8217;re as good as retired already.</p>
<p>My third healer was a more experimental build. It was melee-oriented, using Charge as main attack. Not much Holy Bolt use or investment. All healing, if needed, was done using Cleansing (salvation, vigor, etc. on switch). Main weapon was Insight (lvl req 27), which effectively <strong>doubles</strong> prayer bonus. +59 healing aura to everyone, plus the benefit of a healing merc (who brought the total figure closer to +65 healing.) Another bonus with this build is that Meditation goes very well with Charge (compensating for that big mana cost.) I just love playing like this. Almost hard to return doing builds that have no regen healing at all (which is the norm, sadly.) Unfortunately even +65 regen healing starts to get somewhat lacking at mid-way of Nightmare, but before that, you and your party are kept very safe. With twinking you could get almost +200 total regen healing aura, which sounds completely ridiculous&#8230; <em>(currently at NM end, but might not continue becuse hell is like it is&#8230;)</em></p>
<p>It&#8217;s a build that is a different one and also very cool to play. I might do a new one in near-future.</p>
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		<title>Silent Hill: Origins</title>
		<link>http://akheon.wordpress.com/2009/11/21/silent-hill-origins/</link>
		<comments>http://akheon.wordpress.com/2009/11/21/silent-hill-origins/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 17:02:11 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[origins]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[trick]]></category>

		<guid isPermaLink="false">http://akheon.wordpress.com/?p=329</guid>
		<description><![CDATA[Quite the rough jewel. If it is a jewel at all. Lots of glitches. INdeed. Maybe the useful ones come next. I find it strangely suiting that this one has almost similar weapon stance glitch Silent Hill 1 does. It is a closely knit prequel after all&#8230; the same spirit (or attempt at it, at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=329&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Quite the rough jewel. If it is a jewel at all. <a href="http://www.youtube.com/watch?v=SsLIXyk3A1A">Lots of glitches</a>. <a href="http://www.youtube.com/watch?v=WRFN2mFk9hc">INdeed.</a> Maybe the useful ones come next.</p>
<p>I find it strangely suiting that this one has almost similar weapon stance glitch Silent Hill 1 does. It is a closely knit prequel after all&#8230; the same spirit (or attempt at it, at least).</p>
<p>EDIT: I&#8217;m on new game+ now, enjoying the benefits of <a href="http://www.youtube.com/watch?v=-ITDWknrP0U">cutscene break-outs</a>.</p>
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		<title>Diablo II fired up again</title>
		<link>http://akheon.wordpress.com/2009/10/22/diablo-ii-fired-up-again/</link>
		<comments>http://akheon.wordpress.com/2009/10/22/diablo-ii-fired-up-again/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 19:00:47 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[akheon]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[hardcore]]></category>
		<category><![CDATA[ladder]]></category>

		<guid isPermaLink="false">http://akheon.wordpress.com/?p=327</guid>
		<description><![CDATA[My LoD-CD broke, but now I&#8217;m back in the fray. I can potentially be found from Europe HC Ladder, currently playing few hours a day (usually going online right after midnight). But my motivation is fickle like the spring weather. I may be gone in a few weeks again.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=327&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>My LoD-CD broke, but now I&#8217;m back in the fray. I can potentially be found from Europe HC Ladder, currently playing few hours a day (usually going online right after midnight). But my motivation is fickle like the spring weather. I may be gone in a few weeks again.</p>
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		<title>Jamendo Metal</title>
		<link>http://akheon.wordpress.com/2009/10/18/jamendo-metal/</link>
		<comments>http://akheon.wordpress.com/2009/10/18/jamendo-metal/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 22:10:56 +0000</pubDate>
		<dc:creator>akheon</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[creative commons]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[jamendo]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[rateyourmusic]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://akheon.wordpress.com/?p=325</guid>
		<description><![CDATA[I&#8217;ve begun rating the metal collection of Jamendo. This is a project that will last indefinitely &#8211; until I run out of steam or patience. So far the results have been amiable. See this list for my chronicling work thus far. Any suggestions for interesting metal you know is situated on Jamendo?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=akheon.wordpress.com&amp;blog=1360898&amp;post=325&amp;subd=akheon&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve begun rating the metal collection of Jamendo. This is a project that will last indefinitely &#8211; until I run out of steam or patience. So far the results have been amiable. See <a href="http://rateyourmusic.com/list/AKheon/jamendo_metal/">this list</a> for my chronicling work thus far. Any suggestions for interesting metal you know is situated on Jamendo?</p>
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