Out of the first four undoubtetly the worst. The designing has so many loose ends and rough edges it can’t be anything else but a result of a rushed schedule. They could’ve done more with the concept of a “room”, and from gameplay standpoint, the lack of a 3D-control is very noticeable…
Why am I bringing up something like this right now? I began re-playing the game, assessing challenge run possibilities. I think a no-running, pacifist HARD-mode run would work really fine with this game too, have to keep it in mind for the future. More info on that time.
(I’m reluctant to begin new gaming projects right now thanks to my SH3 run still being in the middle of completion. And there’s no telling when I’ll get back to doing it…)
The best speedrun I ever saw
It is here:
http://speeddemosarchive.com/GrandTheftAutoSA.html
CannibalK9’s GTA: San Andreas speedrun. Such obsessive care for detail it makes me slightly ashamed of my own speedrunning efforts. Not to mention the audio commentary is useful. One thing that tempts me to do a long speedrun of some game some day is that I’d have an excuse to do an own audio commentary! Ah, a man can dream.
Anyway, an inspiring watch, and very clever all over with unexpected routes and vehicle choices. With long segments and many strokes of luck you’ll be left scratching your head wondering just how does the author manage to get his dice land so perfectly.