Category Archives: Other

Here’s the playlist which contains current progress. As of writing I’ve reached nightmare Hilltop Center in 11 segments.

This is a run type that’s been intriguing me for a long time already, and yesterday I started doing it. Basically… Heather is not allowed to harm any enemy who isn’t mandatory to defeat during the game (e.g. anyone except the bosses). Quite the opposite, since she will periodically stop to feed the monsters with her hard-earned beef jerky.

Another thing is that she can’t run in rooms where there are monsters. If she did that, it would hurt the monsters’ self-esteem a bit, wouldn’t it? Would give the impression that she doesn’t want to hang out with them. It’s truly challenging to live up to your reputation as a saint.

Note: running is allowed in areas where there are no monsters. ‘Tis to avoid redundancy, and because it’s unlikely you could survive Borley’s mansion without running (the red fog is technically not an enemy, so…)

I’ve recorded halfway past nightmare mall, but I’m not sure whether I should publish it or not. I’ve never done this type of run before, and as such I’ve saved pretty much whenever a new save point was readily available (a total of 4 times as of now). Maybe when the things heat up a bit at later levels I’ll start dropping videos at ye.

It is Shinryuu’s (& co.’s) brand new Mega Man 2 TAS. Absolute care for detail, some very artistic/scientific glitch trickery. A roller coaster of unexpected twists and turns!

http://tasvideos.org/1242M.html

A close contender for the best is Deign’s Mega Man 1 TAS, because it’s even more glitched. So gracefully mind bending…

Out of the blue I got this game. Simplistic license-game fun with atrocious platforming sections and great graphics and music (though those are largely influenced if not directly taken from the movie, so…)

Extremely monotonous in a way. The game is basically nothing but a fight after another, with a door to the next area opening only after required enemies are defeated, with a small “puzzle” or a platforming section every once in a while. The controls are blocky and not necessarily easily manageable, and the camera rigidly moving, if at all! Another pet peeve with the camera I had was its default position, which is too low for you to see any but the closest enemies. While you can change it, it reverts back to the sucky default each time you change rooms, where usually a fight awaits and you suddenly got something a lot more important to think about than messing with the camera. A bad move…

Enemies’ A.I. is tragically flawed. To win a boss fight in an area with an insta-death chasm, you need to do nothing but time a glide into the chasm. The boss jumps in after you and dies just before you do, which is enough… Also, the enemies are blind to you if you’re hanging from somewhere or laying on the ground after getting your ass kicked. Towards the end of the game it seems to get better, though, and it might also with the harder difficulty, haven’t tried it yet.

Nonetheless, I also got to think what it would be like to speedrun this game. For starters, you can get your character to run at diabolically high speeds, extremely fun to watch if done properly. Secondly, you can abuse all chasms in the game pretty neatly. Unfortunately I think a full run would be sadly monotonous with all the fighting but in the future you might see me trying to do speedruns of a few chapters of the game! I think it’s worth a shot. (if my patience can handle the stupid platforming…)

It was a moderately addictive yet unnecessarily flawed playing experience. I would give it about 5/10, in any case well worth the 5E I paid to purchase it.

(this was not a full-fledged review… just casual ranting and speculation.)