*most new stuff explained in the vids that were uploaded recently*
- It may be possible to break out of any cutscene in the game, even those that follow a room transition. However, for you to be able to access menu before the cutscene begins, it demands lag or something else which might be completely random… I have positive experience on 1 cutscene that began after room transition, the one in which Travis lands to the floor below with Alessa in his arms.
- I’ve found a strange glitch (using the tesla rifle, maybe possible with any firearm) with which you can “change” your idle stance to look like the weapon stance. You can’t attack (you just examine things with X instead of attacking), and just moving ends the glitch. This game has so many mysterious things like this… loose ends of sort.
- Once, before the cutscene after which Travis gets the Silent Hill map, the screen flashed and showed Travis standing at the map (like he does at the end of the scene.) During the scene Travis slided a short way while still laying on his back (did I move him?). Wonder what caused this to happen. Many unique things with each cutscene, it seems. Things that can’t be anticipated.
- Game crashes. Aaargh!
EDIT:
- just remembered, I once got this strange menu glitch (at Butcher) in which the fade-out effect leading to menu was absent. The menu graphics became visible sooner than usual, with no data loaded regarding items, etc. in addition to the black fade-in starting abruptly (after that the items always became loaded.) (The same fade-in effect was glitched in some full screen special images too, like reading memos.) The small picture at the lower left part of the screen didn’t show actual gameplay, but the menu itself. This glitch didn’t end until I shut off the game (yes, even loading another game didn’t stop it.) If you’re interested in seeing this one in action, there’s a small clip of it in the cutscene break-outs pt. 3.