An interesting sub-genre of speedrunning is deathrunning. It hasn’t garnered much attention, possibly because of its more simplistic and brutal nature, but its results can at best circumstances be almost as interesting. A bad part is that in most games measuring time is not easy since you might only get to see your time whilst saving!
Objective: Lose the game as quickly as possible.
Different sub-categories may include “Takes damage to save time”, “Uses chasms to save time”, “Pacifist run”, etc. as in normal speedruns. Though “Uses death to save time” is a bit redundant mention.
A sadly inactive Forum exists dedicated to this matter. Come on! No one’s around any more?
During these few weeks I did a couple of deathruns. An ongoing series is for Forbidden Siren 1, where dying is really easy and, consequently, death runs really quick. See two parts of my progress here:
Also, as a more ambitious take-on, I deathrunned Silent Hill 3. It’s actually quite a difficult game to do a deathrun on, since it takes a lot of luck to get hit by the worst attacks and running is more difficult than it seems.
Any suggestions?