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Monthly Archives: August 2008
I get a convenient space to keep my videos in order and perchance a few new fans.
http://forbiddensirenfan.webs.com/speedruns.htm
Support them by joining the forums, f.e.
A professional analyst maintains a blog in which there’s discussed anything lacking in EU’s new copyright proposal which is threatening to extend Europe’s protection times to unnecessary 95 years.
The newest posts about this subject are in english. For finnish readers there’s even more.
http://blogit.yle.fi/pekkagronow
An interesting sub-genre of speedrunning is deathrunning. It hasn’t garnered much attention, possibly because of its more simplistic and brutal nature, but its results can at best circumstances be almost as interesting. A bad part is that in most games measuring time is not easy since you might only get to see your time whilst saving!
Objective: Lose the game as quickly as possible.
Different sub-categories may include “Takes damage to save time”, “Uses chasms to save time”, “Pacifist run”, etc. as in normal speedruns. Though “Uses death to save time” is a bit redundant mention.
A sadly inactive Forum exists dedicated to this matter. Come on! No one’s around any more?
During these few weeks I did a couple of deathruns. An ongoing series is for Forbidden Siren 1, where dying is really easy and, consequently, death runs really quick. See two parts of my progress here:
Also, as a more ambitious take-on, I deathrunned Silent Hill 3. It’s actually quite a difficult game to do a deathrun on, since it takes a lot of luck to get hit by the worst attacks and running is more difficult than it seems.
Any suggestions?